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PTS公测服补丁 衬片装甲强化撞针再次强化

已跟帖2013-09-02 作者:49356854 来源:tieba

  Physics and Projectile System Improvements

  物理系统和弹道系统改进

  This has some far reaching ramifications, but the key things this hopefully does for you guys include:

  这将有深渊的影响:

  Fix for guided rockets not traveling the correct path on other clients

  火箭弹不会在别人的电脑上显示错误(比如跟踪弹直线飞)

  Fix for projectiles not rendering when shot out of render distance (looking at you AV MANA turret)

  修复超过渲染距离,炮弹不正常显示(隐形枪骑兵修复,隐形撞针,反坦克炮塔看不见导弹修复)

  Striker flying through terrain and buildings and still hitting targets

  修改后撞针能经过地形或者建筑物击中目标(穿墙撞)谁敢说撞针强的?

  Victims of the Phoenix missile should no longer see the projectile adjust course quickly within 10m and then detonate

  凤凰停止制导后会再飞行10M最后销毁

  Air to Air rockets won’t look like they’re bouncing back and forth to remote clients

  空对空导弹不会在空中前后来回飞

  This was dangeroso code to touch, so we’re interested to see if there were any unintended consequences we haven’t caught yet. Let us know if you find anything unusual.

  Infantry Tuning

  步兵强化

  It’s still pretty early for these, but we wanted to get feedback as soon as possible.

  虽然这些是改动计划的前期,但我们想要知道更多的反馈

  These haven’t seen any significant testing yet so we’re definitely anticipating we may need to make some changes, so don’t be shy.

  我们还没有任何统计数据能进行平衡参考,所以之后会做出一些改变,所以不要害怕

  We’re not releasing numbers/data for these yet, but as things start to solidify we’ll remedy that.

  我们将实现这种改动,等待不平衡反馈后才进行补救

  Please let us know how you think these changes hold up in action.

  请你们多试试,方便我们进行改动反馈Flak Armor changes (Infantry only)防爆甲变化(只有步兵)

  Flak Armor will now also be affective against the direct impact damage of explosive projectiles. Includes:

  防爆甲能顶住部分武器的直击伤害和溅射伤害(一般直击步兵威力是直击伤害+溅射伤害算的)包括:

  Rocket Pods

  火箭类

  Rocket Launchers

  火箭发射器

  Grenade Launchers

  榴弹枪

  MAX AV weapon update

  MAX反坦克武器调整

  Damage vs. Infantry being reduced (vehicle damage is unaffected)

  对步兵伤害将降低,对载具伤害不变

  NC RavenNC

  渡鸦NC

  FalconNC

  猎鹰NC

  FractureTR

  破裂者TR

  Pounder

  TR杵式发射器

  VS Comet

  VS彗星Damage vs.

  infantry being increased

  下列武器将提高步兵伤害

  VS Vortex

  VS旋涡(MAX的枪骑兵)

  Other changes

  其他变化

  NC Falcon projectile acceleration and max speed being slightly increased to extend its effective range and bring it more in line with other MAX weapons.NC

  MAX的猎鹰子弹的最高速度和加速度增加,能延长其有效范围,使得他更加符合其他MAX武器Drifter Changes

  逃(tao)生(pao)器变化

  We’ve been messing around with ways to try and help make Drifter Jump Jets more interesting/useful. Here’s what we did:

  我们在想办法让这个跳机装置变的更有趣和实用,这是我们做的改变Drifters now provide a greater initial height boost (~3 meters)Initial fuel cost has been increasedFuel consumption slightly reduced to compensate for initial fuel cost increase.Repeatedly tapping the Jump jet key will now slightly increase height at the cost of fuelDescriptions updatedWe’re not sure if this is precisely where we want these though, so we’re really interested in your feedback to see if these changes are worthy of pushing to Live or if we need to do some more refining first.逃生器使用时将把玩家向上弹出3米可以多次弹出,但会消耗燃料(飞机加速用燃料)燃料箱将稍稍减少,提高弹跳成本,使得玩家别和玩蛋一样玩跳机描述更新

  SOE不确定这个改动是否有趣,但希望玩家进行积极反馈

  Certification Clean Up

  解锁清理

  In an effort to clean up the certification trees, we’ve cleared out all the weapons you don’t own so they don’t display in the certs area until you actually purchase them. And unlike what we mistakenly pushed live a little while ago (hotfix pending), we now should account for the need to upgrade your engineer turrets.

  未解锁的武器将不会在证书栏显示

  But Wait! There’s More!

  等等还有更多

  Added a display for Above Mean Sea Level (AMSL) to air vehicles

  飞机添加一个显示海拔的显示面板

  Added another “Other” cosmetic slot for the Sunderer

  决裂者增加一个坑钱插槽

  Made ammo pack indicators smaller

  弹药包显示会变小

  Changed the rifle pose in 3rd person

  改变了步枪在第三人称的构成(优化帧数?)

  Made alterations to the SCU Room Shield and the Vehicle Gate Shield model

  改变了房间盾(SCU盾),坦克盾的碰撞模型(优化帧数?)

  Hooked up new phalanx turret icons on the squad display

  新的基地炮塔会为每个国家添加一个新的图标

  Added dome shields to Amerish

  艾美瑞仕添加圆顶罩(飞天狗不能屠点啦,哈哈哈)

  Bug FixesBUG

  修复

  Added a fix to prevent AOE damage hitting players inside IFF shields from certain angles

  修复特定角度榴弹能打进重生仓

  Fix for scope sway persisting into optics that aren’t intended to have any

  修复超过300M后看不见护盾导致远距离吊炮各种爆步兵坦克

  Addressed large amounts of interpenetration in the spawn room at Andvari Frozen Reservoir that could cause players to get stuck in spawn tubes

  解决安德瓦里重生BUG

  Fixed a bug that caused Thermal or Nightvision to persist when switching from the gunner seat to the driver seat in the Harasser

  修正突袭者切换座位

  Fixed missing gate shield generators at Freyr Amp Station

  弗雷尔的护盾发电机现在不会不见了

  Repeatedly firing single shot weapons before the firing animation ends will no longer cause the weapon’s animation to pop

  修复武器一直开枪的BUG

  Fixed the M12 Kobalt’s thermal optics so they don’t reset/fade in during each reload修复M12的热成像

  bugFixed animation timing on the MSW-R’s cocking lever

  修复MSW-R的撞针

  Sunderer exhaust stacks should now display properly for players in first person that are seated in the passenger seat

  决裂排气阀应该正确显示

  Fixed a bug that allowed you to attempt to redeploy with the hotkey from the character select screen

  修复一个在人物死亡后还能进行重新部署的BUG

  Fixed missing reload audio for the Lasher X2

  修复鞭挞者的声音

  bugFixed some alignment issues on the 3rd person Mosquito

  HUD修复蚊子HUD显示的BUG

  Fixed a broken animation for turning while the ammo pack equipped

  修复一个关于工程兵丢弹药动画的显示BUG

  Pilots can no longer utilize free-look to lock on to targets

  飞机的锁定导弹将无法在第三人称进行锁定

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